Idea Factory International, Inc. / Idea Factory, Compile Heart, Preapp Partners
Eat, sleep, die, repeat and repeat and repeat, and, well, you get the idea. Trillion: God of Destruction is, a pretty poor show that lost me very early on and didn’t do anything to bring me back. When a game becomes so much of a chore that you’d rather be doing real chores, then you know it’s not a great game.
Trillion: God of Destruction takes place in the Underworld which is ruled by the Great Overlord Zeabolos. The denizens of the underworld live a free life away from the clutches of Heaven after the first Great Overlord rose up against Heaven. During this peaceful time, a new threat has once again emerged – the God of Destruction Trillion. With only one purpose, to consume the underworld’s core, Trillion brings only devastation, death and destruction. Zeballos, having taken up arms against Trillion, finds himself on death’s door when Faust, a mysterious girl, offers to help in exchange for his soul. Having been brought back to life, a little worse for wear, Zeabolos must now send out his Overlords, all female of course, to battle Trillion in his stead.
Initially, I was really excited for Trillion: God of Destruction; it has attractive visuals and a decent sounding plot. However, that excitement quickly waned within the first hour of the game. Not even the first few hours, I really mean the first hour. After the obligatory huge amount of dialogue that comes with these types of games, you’re told that each of the characters you’ll be playing as is guaranteed to die. Wait, what? Yes, each of the eccentric female overlords you’ll be pitting against Trillion will inevitably die therefore passing the torch to the next. At this point, my enthusiasm for playing the game became almost zero. Then, I thought actually I’ll push forward because surely each of these ladies will have an interesting story to tell during their brief time with me. They did to an extent but you quickly come across the biggest issue with the game – repetitiveness.
The game features a calendar system that counts down in days and cycles. Each cycle is essentially a week and when each cycle has passed then you’re unlikely lady of choice has to face off against Trillion. I quite like this kind of system and past games have used it very successfully such as the Persona series. Trillion: God of Destruction, however, takes this system and turns it into a repetitive bore. The battle system isn’t much better and it has to be said is probably one of the worst designs that I can think of. I have played games with similar battle systems but never felt this much frustration and annoyance.
The core gameplay comes down to a menu of options such as train, rest and little else. You rinse and repeat these options until the days and cycles system ends and you once again face off against Trillion. Ultimately, you lose and then rinse and repeat with another girl. If you love chores then this game will give you plenty without too many distractions in-between. You can interact with the girls and build up affection which grants them more affection points. Affection points’ only real function serves as an extended health gauge so not much use when you know you’ll be dying soon. The only real hope I had left for this game lay with an option titled The Valley of Swords which is a mini-dungeon where you can fight monsters and collection items. Unfortunately though, given how awful the battle system is, this becomes even more of a chore than it needs to be.
The game does feature some nice visuals when it comes to the character designs and employs some nice vibrant colour palette for each girl. Outside of the character design, though, the game falls pretty flat in the visual department and the audio doesn’t fare much better. The game does come with both English and Japanese language which is a plus and the cast for both aren’t that bad. The issues with the audio come in the form of audio levels as you find that almost every sentence tends to descend into an inaudible mumble. I found myself constantly messing with the volume buttons because of the varying audio levels, which is not fun.
I can’t recall having ever played a more repetitive, tedious, chore of a game than Trillion: God of Destruction. The only way I feel that I can describe the game is that somehow the developers went ahead and made a game based on a first draft concept without fine-tuning any of its components even once. It’s a real shame that Idea Factory and Compile Heart’s good reputation has been marred by this monstrosity.