Sorcery Saga: Curse of the Great Curry God to Cook up a Storm on Windows PC

Ghostlight have announced that they will be releasing a port of Sorcery Saga: Curse of the Great Curry God for Windows PC, via Steam and possibly other platforms later this year.

Originally released as an exclusive PlayStation Vita title this curry-tastic dungeon crawler from developer Compile Heart heads to Steam with “all the high quality, ethically sourced ingredients you’d expect” and of course Steam Achievements, Trading Cards, Cloud Saving and Mouse, Keyboard and GamePad controls.

Join Pupuru on a delicious adventure filled with excitement, thrills and all the curry you can eat as you quest to save your favourite local curry restaurant from being swallowed up by the big bad curry chain which has moved into town

Take part in a meaty quest to discover the four Legendary Ingredients needed to make the Legendary Magic Curry! Explore dungeons that change shape each time you visit them. Fight monsters, collect items and cook curry to power up your characters! Can you save Smile Curry, or will you never again eat your favourite spicy dish?!

Key Features:

  • Quest for Curry – Arm yourself, stock up on Skills and then venture forth into the many dungeons, filled with weird and wonderful monsters, handy items and – of course! – the freshest curry ingredients.
  • Share your curry with “friends” – A strange quest needs a strange group of companions. Share your food with your gluttonous but brave companion, Kuu, to power him up. Hang out with Puni, servant of the Great Curry God and ignore the attentions of Gigidos, the slightly creepy Dark Lord of the Netherworld.
  • Behold, the Power of Curry! – Make delicious curry from the ingredients you find in the dungeon and boost your stats. Or, throw your cooking failures at your enemies to nerf their abilities!

With Ghostlight serving up Sorcery Saga: Curse of the Great Curry God on Steam and possibly other platforms later this year be sure to check back for more information about the release of the game when we have it.